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gukinator

26 Game Reviews

6 w/ Responses

It's a fine game, nothing too new or interesting but not bad. One thing I think could make it a lot more fun is if the movement felt like it had a bit more weight, or swing to it. Right now it feels like you're just slowly drifting, moving at 45 degree angles is hard to tell immediately even, its very soft feeling. Feels a bit mismatched with these big forceful punches you push people around with when you crash into them. Additionally, moving down and left at the same time doesn't work for me, all the other diagonals do though, starting at their orthogonal

PattingDoggos responds:

Thanks for your suggestions :)

Whew, classic flash game. I love how the jump is literally nothing but a picture on the screen. Reminds of the first game I made, where a dragon flew around a castle and you won by burning down the whole castle, but the movement of the dragon and the castle burning down were just animations, you could push the button to breathe fire at the right time or you could not, either way the same thing would happen. Ah actionscript 1, good memories. I have a hard time seriously rating this game a 5, but im gonna do it, because this is quintessential newgrounds crap right here

Hey look a blam!

Classic blamworthy upload, stolen assets from beloved newgrounds culture, doesn't even work, horrible image compression

A cool idea, i enjoy it conceptually. But personally I dislike games with "objective" viewports and "subjective" controls (seen from a bird's eye view, but controlled as if looking through the eyes of the player object). It adds difficulty, yes, but the difficulty doesn't feel fun, but rather counter-intuitive and tedious. If the snake moved in the direction of they key pressed it would be more fun- for me, at least

Blam this trash.

this is pretty damn cute

Pretty ridiculous and funny, the inside jokes were nice. At first I thought you made this in flash and I was fairly impressed, then I saw it was unity, and now I'm wondering why the collision response was so jumpy when you're using a pre-coded engine? There are also some graphical glitches, like the tiles above the bathroom doors, they flicker as if trying to render partway through the ceiling.

DevonBachman responds:

Thanks for playing! I'm not very well-versed in Unity's physics, and it may very well be that my method of movement was faulty. The graphical glitches should also be fixed in the newest version.

You didn't really do anything except add some shapes in someone else's physics simulation. Sorry, but this is blam worthy. At least make a small game, add a goal. As it stands this is nothing but a physics simulator, brought to us by the unity programmers

Fun little game, I like the visuals, and the puzzles were pretty fun. The hardest part of the game were the controls. I had to loop around the alphabet many times. Perhaps an input box or a pop-up scrolling menu would make input more streamlined

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Age 30, Male

Programming & IT

College

California

Joined on 7/22/08

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